DRINAX / SHIP BUILDER
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1
Hull
2
Drives & Power
3
Protection
4
Weapons
5
Systems
6
Review & Save
Hull
Define the basic hull — tonnage, shape, material, and tech level. Everything else is constrained by these choices.
Identity
Tonnage & Tech Level
dt
12
TL 12 — Standard Imperium. Capable of J-3.
Military Grade
≥5,000 dt only. Doubles max armour rating. ×1.25 cost.
Hull pts:
Hardpoints:
Bridge: dt
Hull cost:
Bridge cost:
Configuration
Hull Type
Drives & Power
Select manoeuvre drive, jump drive, and power plant. Fuel tonnage is calculated automatically based on your choices.
Manoeuvre Drive
1
Tons:
Power: Mw
Cost:
Min TL:
Jump Drive (0 = no jump capability)
1
Tons:
Fuel/jump: dt
Cost:
Min TL:
Power Plant
PP tons:
Output: Mw
PP fuel: dt
Cost:
⚡ Power plant insufficient for current load. Consider a higher-output type.
Fuel
1
Fuel Scoop
Allows gas-giant skimming. Streamlined hulls include free.
+MCr1.0 (non-streamlined)
J-fuel: dt
PP fuel: dt
Total fuel: dt
Protection
Armour and defensive screens. Armour tonnage is a percentage of hull tonnage per protection point — heavier hulls pay less per point.
Armour Type
Armour Rating
0
Armour tons:0
Cost:
Screens
Weapons
Add turrets, barbettes, and bays. Each uses 1 hardpoint (except fixed mounts). Weapons consume power continuously.
Hardpoints available:
Used:0
Free:
Turrets
Barbettes (5 dt each, 1 hardpoint)
Bays (Small=50dt, Medium=100dt, Large=500dt)
Systems & Accommodation
Computer, sensors, software, staterooms, and optional systems. Cargo space is the residual after all allocations.
Computer & Sensors
Software — bandwidth used: 0 /
⚠ Software bandwidth exceeds computer capacity.
Staterooms & Accommodation
TypeTons eachCost eachCountTotal tonsTotal cost
Optional Systems
SystemCategoryTonsCountTotal tonsTotal cost
Special Abilities / Notes
Free-form key: value pairs added to the template's special_abilities object. One per line, e.g. Laboratories: 2
Review & Save
Verify your design. Download the template JSON or save directly to the ship library.
Fleet Registration
Enable to add this ship to a campaign so players can view it on their ship status page.
The vessel will appear in the player ship selector at full readiness. You can then manage it from the GM fleet dashboard.
Template JSON (ship_templates.json format)
{ }
Design Status
TONNAGE0 / 0 dt
CARGO— dt

POWER0 / 0 Mw

HARDPOINTS0 / 0
ARMOUR0

BUILD COST
MCr 0.00
MAINTENANCECr 0/mo
CREW (min)
LIFE SUPPORT—/mo

Tonnage Breakdown
Ready.
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